

Master Music Technology, Master of Music (2.5 yr)
About this course
New students are admitted to the Music Technology study programme in alternating years, either to the 5.5-year Bachelor's and Master's degree programme or to the 2.5-year Master's degree programme. Why study here?Our department is one of the internationally leading communities for education and research in music creation with technology. We approach education and research in our field from various angles â imagination, inclusion and diversity, and eco-social awareness. Content and objective of the programmeMusic technology studies are divided into three profile paths that guide the students towards becoming experts in the field, prepared to embark in artistic research. Recording artsThe recording arts profile provides students the knowledge and skillset to work as advanced music producer and sound engineer at the cutting-edge of the field. Once graduated one is able to work independently in diverse professional tasks in recording arts and music production. Students have the possibility to study both popular and classical music production. The curriculum consists ofâŻpopular and classical music recording, editing, and mixing techniques, production skills, and live sound reinforcement, in awareness of eco-social transition that our society is undergoing. Students will acquire expert knowledge of audio technologies in both software and hardware forms: audio processors, recording tools, synthesisers, and computers. They also study music history, theory, analytical listening, and instrumental skills. Film and game music producerThe film and game music producer study profile prepares a student to work in music production for film, game, and other visual media. The role of the film and game music producer is a versatile combination of various skills, both technical and artistic: music design, sound design, mixing, composing and arranging, especially for virtual instruments, in addition to understanding of both interactive and non-interactive forms of storytelling. Students entering this study profile are expected to have a background in computer-based music production as they go on to broaden their skills. These include among others advanced virtual instrument use, understanding of game music and game audio technologies, cinematic narration, and the cooperation between film composer and director. Creative electronic music practicesThe creative electronic music practices profile is aimed at musicians whose curiosity and talent lead them to push aesthetic boundaries when composing, performing, and creating music and sound works, in which technological means (in the broadest possible sense) are at the core. These musicians explore the studio, the stage, and all kinds of electroacoustic devices as a tool for creation, research, and expression. The students will develop their skills in the fields of electroacoustic music, live electronics, experimental electronics, sonic arts, sound installations, generative music. They will learn to work as composers, performers, improvisers, and creators. Read more on the Uniarts Helsinki web pages
Syllabus & Modules
Typical curriculumProgramme Info
Registry-level programme information.
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