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BSc Games Technology with foundation year
About this course
Games technology is the technical discipline concerned with building the systems and tools that power interactive entertainment and simulations. Where games design focuses on the creative and conceptual dimensions of game-making, games technology is rooted in programming, software engineering, and the computational principles that underlie real-time interactive systems. Game engines, graphics pipelines, physics simulations, artificial intelligence systems, and network architectures are all within the purview of games technology, and the skills they require overlap substantially with those needed in simulation, defence, film and visual effects, and enterprise software. At Coventry University, this four-year, full-time degree with a foundation year is designed for students who need an additional preparatory year before entering the main programme. The foundation year builds the programming and mathematical foundations needed for degree-level technical study in games technology. Through the main degree, you will develop advanced programming skills, gain experience with game engine technologies, and work with real-time computing systems in the context of hands-on projects and industry collaboration. A sandwich year, a year abroad, and a work placement are all available, giving you extensive professional experience before you graduate. The typical entry tariff of 88 points reflects the foundation year entry requirements and an inclusive approach to admissions. Graduates of games technology find roles in the games industry as programmers, engine developers, tools engineers, and technical artists, working with studios ranging from small independents to major publishers. The skills developed are also highly transferable: simulation and training companies, virtual and augmented reality studios, film and visual effects companies, defence contractors, and enterprise software developers all employ graduates with games technology backgrounds. Many graduates also go on to postgraduate study in games technology, computer science, or related fields, or move into research roles in real-time graphics, physics simulation, or artificial intelligence.
Syllabus & Modules
Typical curriculumStudent Satisfaction
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