

BSc Computer Science (Games Technology)
About this course
Computer science with a games technology specialism combines the rigorous foundations of computer science with focused expertise in the algorithms, graphics programming, physics simulation, and system design that underpin video game development. Games technology is one of the most technically demanding areas of software development: real-time performance requirements, complex physics and rendering pipelines, networking for multiplayer environments, and the creative collaboration between programmers and artists all demand both deep technical knowledge and the ability to work effectively within interdisciplinary production contexts. Nottingham Trent University's four-year full-time Computer Science (Games Technology) programme gives you a thorough grounding in computer science fundamentals, including data structures, algorithms, software engineering, computer architecture, and mathematics for computing, while building specialist knowledge in games-relevant areas such as game engine architecture, 3D graphics programming, artificial intelligence for games, and real-time systems. You will work with game development tools and frameworks, build projects that bring together technical and creative elements, and develop the programming depth that games development requires. The programme includes a year abroad, giving you the opportunity to study in a different academic and potentially industrial environment, broadening your perspective on the global games industry, which is one of the most internationally distributed creative sectors. A typical entry tariff of 120 points reflects an accessible but technically oriented programme with real depth in computing. Graduates pursue careers as games programmers, engine developers, technical artists, AI engineers, graphics programmers, and tools developers across games studios of all sizes, from major publishers and platform holders to independent developers. The technical skills developed also transfer to adjacent fields including virtual reality, visual effects, simulation, and defence, as well as postgraduate study in games technology, computer science, or computer graphics.
Syllabus & Modules
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